
Hello, I'm Mayank Bagchi
a Unity Game Programmer specialising in gameplay and core systems.
Writing clean, scalable code is my mantra, and I enjoy solving new technical challenges.
Gameplay Systems · Unity Editor Tools · Web Games · Backend APIs

a Unity Game Programmer specialising in gameplay and core systems.
Writing clean, scalable code is my mantra, and I enjoy solving new technical challenges.
Gameplay Systems · Unity Editor Tools · Web Games · Backend APIs
a Unity-focused Game Programmer based in India, specialising in gameplay and core systems.
I build structured gameplay architecture, reusable systems, and tools that scale well over time.
My work spans Unity and web-based games, including networked multiplayer experiences, LLM-powered user-facing features, and full-stack web applications.
I’ve taken on sole-engineer responsibilities on client work, including requirements gathering, feasibility evaluation, scope negotiation, and end-to-end delivery.
I enjoy building small, reusable tools and libraries alongside my main work, and I often publish them as open-source. I also write concise technical articles focused on fixes and usage guides, along with YouTube tutorials, to help others move faster on similar problems.
Outside of work, you'll find me gaming on my PC, touring on my adventure motorcycle, watching anime, or diving into side projects just for fun.
Want to know more? Feel free to reach out, or take a look at my resume.