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Connected Destiny

Studio:IndependentRole:Unity Developer

Endless runner I built and published on Google Play (1K+ downloads), with custom rope physics, procedural obstacles, ads, leaderboards and analytics.

Tech Stack

  • Unity
  • C#
  • Google Play SDK
  • Unity Ad Mob

what i did

A free-to-play endless runner with swerve mechanics. Two characters are tied together by a rope: players control one at a time while rising upward and avoiding obstacles, and every move pulls on the other.

It has 1K+ downloads on the Google Play Store and was briefly published by Nikhil Malankar, CEO of GameEon Studios, under his FLIG program.

Links

Google Play Store | Nikhil Malankar on Connected Destiny | Project Repository

Key Features

  • Built the gameplay and all systems solo; a freelance music producer made the audio.
  • Custom Verlet-integration rope that physically tethers the two characters.
  • Procedurally generated obstacle layouts for replayability.
  • ScriptableObject event system (inspired by Ryan Hipple) so systems share data without referencing each other.
  • Cosmetic progression: players earn currency and unlock character skins.
  • Sprite Atlases to batch UI and gameplay rendering.
  • AdMob interstitial, rewarded and banner ads.
  • Google Play Games Services global leaderboards.
  • GameAnalytics tracking to see where players drop off.
  • LeanTween for all UI and gameplay animations.