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Connected Destiny
Studio:IndependentRole:Unity Developer
Endless runner I built and published on Google Play (1K+ downloads), with custom rope physics, procedural obstacles, ads, leaderboards and analytics.
Tech Stack
- Unity
- C#
- Google Play SDK
- Unity Ad Mob
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what i did
A free-to-play endless runner with swerve mechanics. Two characters are tied together by a rope: players control one at a time while rising upward and avoiding obstacles, and every move pulls on the other.
It has 1K+ downloads on the Google Play Store and was briefly published by Nikhil Malankar, CEO of GameEon Studios, under his FLIG program.
Links
Google Play Store | Nikhil Malankar on Connected Destiny | Project Repository
Key Features
- Built the gameplay and all systems solo; a freelance music producer made the audio.
- Custom Verlet-integration rope that physically tethers the two characters.
- Procedurally generated obstacle layouts for replayability.
- ScriptableObject event system (inspired by Ryan Hipple) so systems share data without referencing each other.
- Cosmetic progression: players earn currency and unlock character skins.
- Sprite Atlases to batch UI and gameplay rendering.
- AdMob interstitial, rewarded and banner ads.
- Google Play Games Services global leaderboards.
- GameAnalytics tracking to see where players drop off.
- LeanTween for all UI and gameplay animations.