Connected Destiny
Organization
Independent
Role
Unity Developer
Duration
5 Months
Tech Stack
Unity • C# • Google Play SDK • Unity Ad Mob
Connected Destiny is a free-to-play endless runner with swerve mechanics, where movement is deliberately constrained by a shared physical connection.
Players must rise upward while avoiding obstacles, controlling one character at a time as their actions directly influence the other.
With 1K+ downloads on Google Play Store, the game explores how limited control and interdependence can shape moment-to-moment gameplay.
It was briefly published by Nikhil Malankar, CEO of GameEon Studios under his FLIG program.
Links
Google Play Store | Nikhil Malankar on Connected Destiny | Project Repository
Key Features
- Developed core gameplay and systems solo, alongside an external music producer for audio assets.
- Engineered a custom Verlet integration rope simulation to physically tether the two circles.
- Designed procedurally generated obstacle layouts for endless runner replayability.
- Architected a decoupled ScriptableObject-driven event system (inspired by Ryan Hipple) to broadcast cross-system data.
- Implemented a cosmetic progression loop, allowing users to earn currency and unlock character skins.
- Optimized UI and rendering overhead using Sprite Atlases for efficient batching.
- Monetized via Google AdMob APIs, supporting interstitial, rewarded, and banner ads.
- Integrated Google Play Game Services to provide real-time global leaderboards.
- Wired GameAnalytics telemetry tracking to accurately ingest and dashboard player dropout rates.
- Utilized LeanTween for all UI and physical gameplay animations.