Connected Destiny

Independent
Unity Developer
5 Months
Unity • C# • Google Play SDK • Unity Ad Mob

Connected Destiny is a free-to-play endless runner with swerve mechanics, where movement is deliberately constrained by a shared physical connection.
Players must rise upward while avoiding obstacles, controlling one character at a time as their actions directly influence the other.

With 1K+ downloads on Google Play Store, the game explores how limited control and interdependence can shape moment-to-moment gameplay.

It was briefly published by Nikhil Malankar, CEO of GameEon Studios under his FLIG program.

Links

Google Play Store | Nikhil Malankar on Connected Destiny | Project Repository

Key Features

  • Developed core gameplay and systems solo, alongside an external music producer for audio assets.
  • Engineered a custom Verlet integration rope simulation to physically tether the two circles.
  • Designed procedurally generated obstacle layouts for endless runner replayability.
  • Architected a decoupled ScriptableObject-driven event system (inspired by Ryan Hipple) to broadcast cross-system data.
  • Implemented a cosmetic progression loop, allowing users to earn currency and unlock character skins.
  • Optimized UI and rendering overhead using Sprite Atlases for efficient batching.
  • Monetized via Google AdMob APIs, supporting interstitial, rewarded, and banner ads.
  • Integrated Google Play Game Services to provide real-time global leaderboards.
  • Wired GameAnalytics telemetry tracking to accurately ingest and dashboard player dropout rates.
  • Utilized LeanTween for all UI and physical gameplay animations.