Connected Destiny
Organization
IndependentRole
Unity DeveloperTeam Size
2Duration
5 MonthsTech Stack
Unity • C# • Google Play SDK • Unity Ad Mob
Connected Destiny is a free-to-play endless runner with swerve mechanics, where movement is deliberately constrained by a shared physical connection.
Players must rise upward while avoiding obstacles, controlling one character at a time as their actions directly influence the other.
With 1K+ downloads on Google Play Store, the game explores how limited control and interdependence can shape moment-to-moment gameplay.
It was briefly published by Nikhil Malankar, CEO of GameEon Studios under his FLIG program.
Links
Google Play Store | Nikhil Malankar on Connected Destiny
Key Features
- Collaborated with a music producer for background music and sound effects; all other aspects developed solo.
- Verlet integration–based rope simulation to model string physics between characters.
- Procedurally generated obstacle layouts for replayability.
- ScriptableObject-driven game architecture inspired by Unity Unite 2017 talk by Ryan Hipple, enabling decoupled systems and event-based communication.
- Cosmetic progression system allowing players to unlock skins using in-game currency.
- Sprite Atlas usage for efficient sprite batching and rendering.
- Integrated Unity Ads (interstitial, rewarded, banner).
- Integrated GameAnalytics for player behavior tracking.
- Integrated Google Play Games Services for leaderboards.
- Used LeanTween for all UI and gameplay animations.