Connected Destiny

Independent
Unity Developer
2
5 Months
Unity • C# • Google Play SDK • Unity Ad Mob

Connected Destiny is a free-to-play endless runner with swerve mechanics, where movement is deliberately constrained by a shared physical connection.
Players must rise upward while avoiding obstacles, controlling one character at a time as their actions directly influence the other.

With 1K+ downloads on Google Play Store, the game explores how limited control and interdependence can shape moment-to-moment gameplay.

It was briefly published by Nikhil Malankar, CEO of GameEon Studios under his FLIG program.

Links

Google Play Store | Nikhil Malankar on Connected Destiny

Key Features

  • Collaborated with a music producer for background music and sound effects; all other aspects developed solo.
  • Verlet integration–based rope simulation to model string physics between characters.
  • Procedurally generated obstacle layouts for replayability.
  • ScriptableObject-driven game architecture inspired by Unity Unite 2017 talk by Ryan Hipple, enabling decoupled systems and event-based communication.
  • Cosmetic progression system allowing players to unlock skins using in-game currency.
  • Sprite Atlas usage for efficient sprite batching and rendering.
  • Integrated Unity Ads (interstitial, rewarded, banner).
  • Integrated GameAnalytics for player behavior tracking.
  • Integrated Google Play Games Services for leaderboards.
  • Used LeanTween for all UI and gameplay animations.