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Portfolio Entertainment System
Games

Gotta Match 'Em All

Studio:IndependentRole:Unity Developer

Timed memory puzzle built in 2 days, with runtime board generation, ScriptableObject levels and an event-driven game loop.

Tech Stack

  • Unity
  • C#
  • ScriptableObject

what i did

A timed memory puzzle, built in 2 days. Players match card pairs before the clock runs out, and each successful match adds time.

Links

Project Repository

Key Features

  • Levels are ScriptableObject assets, so they're easy to author and manage.
  • The board is generated at runtime from the selected level's parameters.
  • The game loop runs on C# events, so UI, timers and game logic stay independent.
  • The camera scales orthographicSize to fit a board of any size.
  • Visuals are separate from the matching logic, so new card themes and animations can be added without touching it.