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Portfolio Entertainment System
Games
Gotta Match 'Em All
Studio:IndependentRole:Unity Developer
Timed memory puzzle built in 2 days, with runtime board generation, ScriptableObject levels and an event-driven game loop.
Tech Stack
- Unity
- C#
- ScriptableObject
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what i did
A timed memory puzzle, built in 2 days. Players match card pairs before the clock runs out, and each successful match adds time.
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Key Features
- Levels are
ScriptableObjectassets, so they're easy to author and manage. - The board is generated at runtime from the selected level's parameters.
- The game loop runs on C# events, so UI, timers and game logic stay independent.
- The camera scales
orthographicSizeto fit a board of any size. - Visuals are separate from the matching logic, so new card themes and animations can be added without touching it.