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Battleship Numberline
Studio:Playpower LabsRole:Unity Developer
Sole engineer: rebuilt a legacy Flash math game in Unity and shipped it to WebGL, Android and iOS, with designer level tools, cross-platform telemetry and live A/B testing. 350K+ play sessions.
Tech Stack
- Unity
- C#
- AWS Kinesis Firehose
- UpGrade
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what i did
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An educational game that builds number sense: players work with whole numbers, fractions, decimals and operations on a number line. I rebuilt the original Flash game in Unity from scratch and shipped it to WebGL, Android and iOS, where it has had 350K+ play sessions.
Key Contributions
- Sole engineer, from architecture through to production releases.
- Made the core engineering decisions: tooling, state and data flow, and backend integrations.
- Worked with game designers and QA to make sure the game met its learning objectives.
- Shipped to Android, iOS and WebGL, working around each platform's constraints.
- Sent gameplay telemetry to AWS Kinesis Firehose from all three platforms.
- Android and iOS builds use the AWS .NET SDK directly.
- Unity has no AWS SDK support for WebGL, so I wrote a JavaScript bridge (JSlib +
InteropServices) for the WebGL build. - A post-build step injects the required AWS scripts into
index.htmlautomatically. - Wrote a technical article on the approach for other Unity developers.
- Integrated the UpGrade experimentation platform, so designers can run and track controlled gameplay experiments with live players.
- If the SDK fails to initialise, a fallback randomiser still assigns variants, so experiments keep running.
- URL query parameters force a specific variant, which made QA and stakeholder reviews much faster.
Example: www.bsnl.com/index.html?ship_size=small

- Custom fraction typesetting to render stacked fractions in the UI.
- Step-by-step worked examples, generated at runtime from the player's mistake.
- Interactive first-launch tutorials for each math topic.
- Native in-app review prompts on iOS and Android.
- Secure cheat codes to speed up internal testing.
