

a gameplay and systems-focused developer from India who enjoys building interactive experiences that blend gameplay, tooling, backend systems, and emerging AI technologies.
Most of my work revolves around Unity, where I design scalable gameplay architecture, reusable systems, and developer-friendly tooling for mobile, web, and multiplayer experiences. Over the years, I’ve worked across gameplay programming, backend-integrated systems, AI-powered interactions, analytics pipelines, experimentation systems, and full-stack web applications.
I’ve frequently operated as the sole engineer on projects, handling everything from technical planning and architecture decisions to implementation, deployment, optimization, and live iteration.
I enjoy solving messy production problems, building maintainable systems, and rapidly prototyping new ideas.
Outside of professional work, I build open-source tools, write technical guides and fixes, create video tutorials, and experiment with side projects simply because I enjoy the process of making things and contributing to the community.
When I'm AFK, you'll usually find me gaming on my PC, touring on my adventure motorcycle, watching anime, or obsessing over yet another side project idea.
Want to know more? Feel free to reach out, or take a look at my resume.